Kings
I. King: Ruler of the game.
II. Question.
III. Rule
IV. Categories Game.
V. Rhyme Time Game.
VI. Thumb Master.
VII.
VIII. Beer Bitch
IX. Guys/Left
X. Girls/Right
XI. Give/Take
XII. Give/Take
XIII. Social
Setup:
Lay a deck of cards face-down on the table.
Game Play:
1. One person starts the game by flipping over the top card. Conduct the associated activity with that card.
2. Moving clockwise, the next person takes a card and follows the cards description.
3. Repeat the process until the deck is complete. Shuffle and repeat if you are not drunk enough
Mini games explained:
I. King
- 1. King becomes the ruler of the game.
- 2. Can create rules.
- a. Cannot overrule the Jack: Rule.
- 3. Can make people drink, anytime.
II. Question
- 1. The person who drew the card will begin this game by asking a random person any random question.
- 2. That person must ask another person a different question.
- 3. Answering the question, repeating a question, or asking the askee ends the game, and you drink.
III. Rule
- 1. Create a Rule; be creative and have fun.
- Ex.
- a.”When Player A has to drink, Player C and E have to drink”
b.”Player D must remove the little person from their glass before they drink”
c. “If a girl has to drink, all girls drink with her”.
d.”Can’t say Drink, Drank, or Drunk, or else you have to drink.”
e.”No cursing, or take a drink.”
- 2. Only two Rules can be active at a time. Once the 3rd Jack has been drawn, and a new rule as been implemented, the 1st Rule becomes withdrawn.
IV. Categories Game
- 1. The person who drew the card, thinks of a category that everyone must supply an item for. i.e. Ford Models, Colors, NFL team names…
- 2. Moving clockwise, a person gives their answer.
- 3. If an answer does not fit, is repeated, or not supplied, that person must take a drink.
V. Rhyme Time
- 1. The person who drew the card, thinks of a word to start the Rhyming .i.e. chair, duck, mouse…
- 2. Moving clockwise, a person gives their answer.
- 3. If an answer doesn’t rhyme, is repeated, or not supplied, that person must take a drink.
VI. Thumb Master
- 1. The person who drew the card is the Thumb Master.
- 2. At any time during gameplay, place your thumb, visibly, on the table.
- 3. The last person to notice and place their thumb must take a drink.
- 4. The Thumb Master is the judge, and they decide who was last to place their thumbs.
- 5. This role lasts lasts until another person draws the next 8:Thumb Master.
VII.
VIII. Beer Bitch
- 1. Congratulations, you are responsible for getting everyone their refills, and cleaning up the area (cans, bottles, caps, cups etc.)
- 2. This role lasts until another person draws the next 6:Beer Bitch card.
IX. Guys Drink / Left
- 1. If this is a Coed game, Guys Drink!
- 2. If only one gender is playing, the person to the Left drinks
X. Girls Drink / Right
- 1. If this is a Coed game, Girls Drink!
- 2. If only one gender is playing, the person to the Right drinks
XI. Give / Take
- 1. If the card is Black (Spades & Clubes), then Give 3 drinks.
- a. These drinks can be given to mulitple people, or to the same person.
- 2. If the card is Red (Hearts & Diamonds), then Take 3 drinks.
XII. Give / Take
- 1. If the card is Black (Spades & Clubes), then Give 2 drinks.
- a. These drinks can be given to mulitple people, or to the same person.
- 2. If the card is Red (Hearts & Diamonds), then Take 2 drinks.
XIII. Social
- 1. Everyone “cheers” and takes a drink.
- 2. Could replace with “Waterfall”
- a. Everyone starts to drink, simultaneously, and can only stop once the person to their right stops.