Kings

K I. King: Ruler of the game.
Q II. Question.
J III. Rule
10 IV. Categories Game.
9 V. Rhyme Time Game.
8 VI. Thumb Master.
7 VII.
6 VIII. Beer Bitch
5 IX. Guys/Left
4 X. Girls/Right
3 XI. Give/Take
2 XII. Give/Take
A XIII. Social

Setup:
Lay a deck of cards face-down on the table.

Game Play:
1. One person starts the game by flipping over the top card. Conduct the associated activity with that card.
2. Moving clockwise, the next person takes a card and follows the cards description.
3. Repeat the process until the deck is complete. Shuffle and repeat if you are not drunk enough

Mini games explained:

I. King

    1. King becomes the ruler of the game.
    2. Can create rules.
      a. Cannot overrule the Jack: Rule.
    3. Can make people drink, anytime.

II. Question

    1. The person who drew the card will begin this game by asking a random person any random question.
    2. That person must ask another person a different question.
    3. Answering the question, repeating a question, or asking the askee ends the game, and you drink.

III. Rule

    1. Create a Rule; be creative and have fun.
      Ex.
        a.”When Player A has to drink, Player C and E have to drink”
        b.”Player D must remove the little person from their glass before they drink”
        c. “If a girl has to drink, all girls drink with her”.
        d.”Can’t say Drink, Drank, or Drunk, or else you have to drink.”
        e.”No cursing, or take a drink.”
    2. Only two Rules can be active at a time. Once the 3rd Jack has been drawn, and a new rule as been implemented, the 1st Rule becomes withdrawn.

IV. Categories Game

    1. The person who drew the card, thinks of a category that everyone must supply an item for. i.e. Ford Models, Colors, NFL team names…
    2. Moving clockwise, a person gives their answer.
    3. If an answer does not fit, is repeated, or not supplied, that person must take a drink.

V. Rhyme Time

    1. The person who drew the card, thinks of a word to start the Rhyming .i.e. chair, duck, mouse…
    2. Moving clockwise, a person gives their answer.
    3. If an answer doesn’t rhyme, is repeated, or not supplied, that person must take a drink.

VI. Thumb Master

    1. The person who drew the card is the Thumb Master.
    2. At any time during gameplay, place your thumb, visibly, on the table.
    3. The last person to notice and place their thumb must take a drink.
    4. The Thumb Master is the judge, and they decide who was last to place their thumbs.
    5. This role lasts lasts until another person draws the next 8:Thumb Master.

VII.

VIII. Beer Bitch

    1. Congratulations, you are responsible for getting everyone their refills, and cleaning up the area (cans, bottles, caps, cups etc.)
    2. This role lasts until another person draws the next 6:Beer Bitch card.

IX. Guys Drink / Left

    1. If this is a Coed game, Guys Drink!
    2. If only one gender is playing, the person to the Left drinks

X. Girls Drink / Right

    1. If this is a Coed game, Girls Drink!
    2. If only one gender is playing, the person to the Right drinks

XI. Give / Take

    1. If the card is Black (Spades & Clubes), then Give 3 drinks.
      a. These drinks can be given to mulitple people, or to the same person.
    2. If the card is Red (Hearts & Diamonds), then Take 3 drinks.

XII. Give / Take

    1. If the card is Black (Spades & Clubes), then Give 2 drinks.
      a. These drinks can be given to mulitple people, or to the same person.
    2. If the card is Red (Hearts & Diamonds), then Take 2 drinks.

XIII. Social

    1. Everyone “cheers” and takes a drink.
    2. Could replace with “Waterfall”
      a. Everyone starts to drink, simultaneously, and can only stop once the person to their right stops.

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